Case Study: Board Game
Die Chroniken von Ithoria
Reimagine Germany's most iconic board game
-Mensch ärgere dich nicht-
for modern audiences


Project Overview
Role:
Timeline:
Delieverables:
Solo Game Designer, 3D Artist & Brand Developer
Academic Semester Project
Complete game system, modular 3D tower, rulebook, marketing campaign
The Challenge
How to you modernize a classic board game without losing its soul?
Mensch ärgere dich nicht (Ludo) loved by generations, but dated in both design and gameplay philosophy.
The competitve 'knock-out' mechanic led to frustration and player elimination.
My solution:
Transform competition into cooperation, add vertical progression, and create a hybrid system that works both physically and digitally - all while preserving the familar roll-and-move mechanic.


The Solution
A 3D Co-op Tower Crawler
"Die Chroniken von Ithoria" transforms the classic into a cooperative tower-climbing adventure.
Players work together to ascend from the depths of hell to the stormy seas - literally building a growing 3D tower on the table as they go.
The breakthrough:
The flat circular board became a vertical, modular tower. Each completed level adds a new floor. The game physically grows alongside the progress of the campaign.




Core Innovation
The Modular Tower System
How it works:
Pre-printed 3D cardboard components withouth glue
Players build the base level and add new floors one objectives are achieved
7 unique level: Hell - Desert - Dungeon - Ice Plance - Temple - Forest - Stormy Seas
The tower dramatically visualizes progress and creates a tactile sense of achievement
What I preserved:
Roll-and-move dice mechanic, circular structure, simple game flow
What I transformed:
Competition à Cooperation, Player elimination à Everyone stays engaged, Flat board à Growing 3D tower
Game Systems
Hybrid Integration
Six character archetypes with unique roles:
Barbarian (Tank), Elf (Ranged), Cleric (Healing), Mage (Crowd Control), Rogue (Stealth), Dwarf (Defense).
Encounters demand true coordination - no player can solve everyhting alone.
Physical + Digital Hybrid:
Designed from day one for virtual tabletop compatibility, with board layouts that export directly to Foundry VTT and Roll20. True hybrid sessions are possible - some players at the table, others remote - all sharing the same tower state.
Visual & Brand Identity


The visual language
Deep blues, purples, weathered gold - extends across a complete brand ecosystem:




Packaging,
a 64-page rulebook,
chracter cards,
print marketing,
subway campaign,
and a brand identiy system








Challenges
Outcome
Solutions
Balancing accessibility vs depth
Physical tower stability
Preventing one player from "quaterbacking"
Layered complexity sytem
Slot-and-tab system with alignment zones
Individual challenges that only the respevtive player can solve
What I achieved
Die Chroniken von Ithoria demonstrates that centuries-old classics can thrive in modern gaming culture by understanding what makes them beloved and building upon it.
Preserved familar mechanics while transforming the experience
Introduced physical innovation with the modular tower system
Demonstrated hybrid viabilit
Developed a cohesive brand ecosystem
What I learned:
Systems thinking is essential - the growing tower is simultaneously a narrative tool, a UX element, and a marketing differentiator.
My heallthcare background taught me systemic thinking and empathy - skills directly transferable to game design
Tools:




Inspiration:





